Just another update (or why capped internet sucks)

29 02 2008

Well the Call of Duty 4 review is in a right old pickle at the moment.  I’m currently at my partner’s place, and her lousy 2GB cable is well and truly capped for this month (not surprising with three people all using the net).  All this means that while I’ve played through the single player three times on three different difficulties, multiplayer has been a no-go zone so far.  I’m home tomorrow, so hopefully I’ll be able to give it a good thrash for a couple of days and finish it off; same goes for the Anonymous feature, which is still on the backburner.

Instead I uploaded some more restaurant reviews and the Gears of War review (just like I said I would!),with the added bonus of a review of the first season of Nip/Tuck on dvd.  I’ve got the first four seasons sitting here, so I’ll write up the next three reviews as I can.  The first one is pretty long, but I might experiment with some different formats for the subsequent ones for practice.

Enjoy, and I’ll keep trying to knock out some interesting articles.

-Tim Sweeney





Nip/Tuck Season 1 (DVD) – Review (Contains Spoilers)

29 02 2008

Nip/Tuck is a show which, until recently at least, was known to me mainly as the reason my heterosexual man-crush Julian McMahon is famous.  I’d seen the occasional episode on Foxtel and enjoyed it greatly, but never enough to make a conscious effort to watch the show in order.

All that changed at Christmas time when my partner picked up season one as a part of my present.  Getting to sit down and watch the 13-episode season from start to finish gave me a real insight into what I had been missing, and made me desperate to pick up the remaining seasons.

For those who aren’t in the know, Nip/Tuck focuses on the lives of two Miami-based plastic surgeons, doctors Sean McNamara (Dylan Walsh) and Christian Troy (McMahon).  McNamara and Troy, along with Sean’s wife Julia (Joely Richardson), have been best friends since med-school; Sean is (un)happily married with two children, whilst Christian is a confirmed bachelor and womaniser.

A significant surgery occurs in each episode, with the name of the episode being that of the patient (e.g. Nanette Babcock).  Inevitably this surgery, and the reasons behind it, relate in some way to the issues occurring in the lives of the main characters, often with a lesson learnt at the end (although there are rarely happy endings in Nip/Tuck).

Season One revolves primarily around the implosion of Sean’s family as he begins an affair with a patient.  Christian’s life of debauchery causes further tension, as he is seen as a bad influence on his adopted ‘family’.  The fact that he is in love with his best friend’s wife further serves to complicate matters, as he is torn between unrequited love (or lust) and not wanting to betray the only person he actually loves and trusts completely.

Just to make matters that little more complex, each season of Nip/Tuck has a major antagonist who repeatedly appears in the characters’ lives, usually causing havoc.  This season it is Escobar Gallardo (played magnificently by Robert LaSardo), a Columbian drug lord who becomes entwined in the lives of McNamara/Troy.  Honestly the season is worth watching solely for LaSardo’s role; he somehow manages to be completely, intensely terrifying and yet somehow just likeable enough that empathy is felt for his character…before he does something again that makes you question whether he is even human.   

When all of this rather heavy subject matter is combined with episodic subplots including paedophilia (specifically involving the Catholic Church), the drug trade, the ethical and moral duties of doctors, homosexuality and transsexuals, assisted suicide, and many more; it becomes obvious that Nip/Tuck is a series which does not court controversy, but which nonetheless does not fear to tread paths that few other television shows have the guts to go down.

Special mention must also be made of the incredibly realistic and graphic surgery scenes; state of art makeup, prosthetics, and effects are used, and what results is so stomach-churning-ly real that it sometimes becomes hard to watch.  Other parts of the show are equally graphic, with rampant sex scenes and drug use being present in almost every episode (admittedly the drug use drops off in later episodes, and is almost completely absent from latter series).  Suffice to say this is not a show to watch with the kids.

If there is any criticism I can make of Nip/Tuck, it is that it seems to occasionally go out of its way to include material that can offend. I don’t mind sex scenes when I’m watching something, especially when it furthers a plot, but watching Christian have sex with random girls constantly seems more a way to show off Julian McMahon’s arse than any real attempt at accomplishing story progression.  Christian likes sex and treating women badly; we get it!  Some of the character writing also seems a little inconsistent as well, with some seemingly out-of-character moments occurring at what appear to be random intervals; still, I suppose it’s realistic for a complete bastard to have the occasional act of kindness, and vice versa, so maybe this isn’t a mistake so much as an attempt at depicting actual human behaviour.

Nip/Tuck is a show quite unlike any other that I have seen, and worthy of both the acclaim and controversy that it has generated.  Terrific storylines and acting combined with incredibly confronting subject matter and visuals help to create something that is a unique viewing experience, and one that is so incredibly messed up in so many ways that it is hard not to watch just to see what horrible thing will happen next.  Deliciously dark and confronting, with a good dose of black humour thrown into the mix, this is one television series which should be on everyone’s buy list.

    

Features: Deleted Scenes, Featurette, Gag Reel, Music Video, Theatrical Trailer.

  

Show: 9.5/10 (One of the best shows I have seen in years)

Features: 7/10 (Perfectly adequate for a TV series)

Overall: 9.5/10 (Absolutely terrific and a must own for everyone)  

-Tim Sweeney





Gears of War (360) – Review

29 02 2008

(This was the first game review I ever did for my course, and looking back over it it kind of shows doesn’t it? Ah well, I did well with it.  The point of this particular assignment was to do a short-ish review written in the specific style of a magazine or publication.  I tried to match the layout and writing style of Hyper Magazine here in Aus, a cross-platform review mag with a healthy dose of humour thrown in. Hyper is the mag that inspired me to want to do some games journalism.

Don’t be too rough on this review…please?)

Gears of War (X-Box 360)

Category: Third-Person Shooter

Players: 1-2 Co-Op, 2-8 Online Multiplayer

Developer: Epic Games

Publisher: Epic Games

Price: $119.95 / rating: MA

Available: Now

TIM SWEENEY joins the Gears and chainsaws some Locust scum.

X-Box 360 owners have waited over a year now to have a truly killer app on their system.  Now all you Microsoft faithful can rejoice, for thy gaming Messiah hath arisen…and its name is Gears of War.

From the moment the game loads up and the player is introduced to the rather hard-bitten protagonist Marcus Fenix, you know you’re playing something special.  The story centres on Fenix and his squad of soldiers as they resist the brutal invasion of the alien Locust race; this immediate objective is coupled with the slow revelation of a surprisingly in-depth backstory, and the personal journey taken with the men of your squad.  To say more on any of these matters would be to spoil a huge part of what makes Gears such a brilliant game; suffice to say that the background story, and the journey with your squad-mates is every bit as thrilling as reaching the eventual climactic conclusion. 

The game world itself has a visceral, gritty feel to it that is stunning in both its realism and sheer graphical perfection.   Whether it’s noticing the pretty HDR lighting, or the particle effect blood splatter when you chainsaw-bayonet someone’s head off, the Unreal Engine 3 proves itself as the first rate graphical powerhouse that most of us suspected it would be. 

The prettiness is equalled – if not surpassed – by the incredible 5.1 Dolby soundtrack and terrific voice-acting.  This, my friends, is sensory bliss.

The gameplay of Gears is as revolutionary as its presentation, with a brand-new one button cover system that emphasises intelligent use of terrain.  At first the lack of run-and-gun gameplay feels like the anathema of what makes a shooter, but after a few minutes of play shines as a stroke of sheer genius.

Only one criticism can be levelled at this game: its length.  I clocked it in less than 8 hours on medium, and this was with plenty of exploration and general goofing around; competent players will nail this in one sitting.  However, the replayability offered by the three different difficulties, co-op mode, online, and that sublime gameplay hook will ensure you come back again and again.

No more need be said, just buy Gears of War. Now <<

+One button cover, storyline, purrrrdy-Length, addictiveness

Epic have delivered the Halo-killer.  Buy it now!

Visuals: 95 Sound: 96 Gameplay: 92 Verdict: 96

-Tim Sweeney





Five More Restaurants – Review(s)

29 02 2008

(A continuation of my previous reviews; these ones are individually longer to make up for the fact there are far fewer of them…Don’t get out as much these days)

Jade Lotus

230 Princes Highway, Sylvania

I’ve eaten at the Jade Lotus reasonably regularly over the past five years and have never been disappointed.  A combined Singaporean/Chinese restaurant which also offers a smattering of other Asian dishes, the Jade Lotus offers a large, varied menu with big portions and reasonable pricing. 

The service is average, although worse than it should be considering that the place is rarely full.  However the dining experience is enjoyable, with a comfortable atmosphere and a steady delivery of traditional dishes.  The Singaporean Chilli Mud-crab, the signature dish of the chef, is absolutely top notch and should be experience by everybody at least once in their life.

I rate the Jade Lotus 7.5/10

  

The Intersection Tavern

Rocky Point Road, Ramsgate

Pub food, generally speaking, will vary in both price and quality depending on the style of the place; the more up market it is, the more expensive the food, and yet quality often goes the other way.  It is rare for ‘trendy’ pubs to have a decent meal that can compete with a good steak down at the local.

So it was with some trepidation that I ate at the Intersection, a very fashionable little place in Sans Souci.  Ultra-modern layout, fancy cocktail bar, attached nightclub, even a live jazz band; this couldn’t be good.  Thankfully, I could not have been more wrong. 

Despite the glitz of the pub, it could not have been more down to earth. The atmosphere was friendly, with a lot of families and couples having a meal and a beer.  Even more heartening, the prices were actually cheaper than that offered at either of my locals, and the food was better to boot; albeit in smaller portions.  Service was at a reasonable speed and friendly, and we were even given complimentary garlic bread.  From start to finish my dining experience at the Intersection impressed me, and I look forward to going back there again.

I rate the Intersection Hotel 8.5/10

  

Caesar’s Gourmet Woodfired Pizza Cafe

Menai Metro Shop 7, 72 – 80 Allison Crescent, Menai

I enjoy Greek food; like Portuguese or Argentinean the menu focuses so much on meat that any red-blooded Aussie bloke couldn’t help by feel like he was in coronary heaven.  Still, my experience with this place didn’t get off to the best start as we waited a good five minutes to be seated in a restaurant containing about three customers.

Poor service (admittedly the staff were nice, just slow) and a limited menu did little to increase my enthusiasm about the experience; neither did the steep prices for food being sold from what is essentially a glorified pizzeria.  However, this restaurant does have one thing going for it; excellent food.  The souvlaki in particular was the nicest I’ve ever had; but all the food I have tried in the times I have been there has been superb.

Even with a talented chef that can turn out delicious food, I find it hard to recommend Athena’s due to the other faults; none of them are deal breaking on their own, but if slow service and few choices are enough to turn you off your food, this isn’t the place to go.  If you’re more patient than I am, give it a go; maybe they’ve hired new waitresses. Plus there’s something strange about a non-Italian pizzeria.

I rate Caesar’s 6/10

  

Petersham Charcoal Chicken

98 New Canterbury Road, Petersham

I hate this place with a passion.  Why do you ask?

Because it completely spoiled my favourite fast food place, Oporto, for me.  How could I consider eating Oporto’s when the greatest Portuguese chick burger ever invented is located in a generically named little shop just up the road from me?  Hell, just their chicken alone will put you off KFC, Red Rooster, Oporto, Nando’s, and your local charcoal chicken joint.  It really is that good.

Of course, I’m not the only person to realise this.  In fact, you’ll realise it too when you show up to buy lunch and have to stand in line for twenty minutes just to order because half of Sydney has rocked up for their Portuguese goodness.  Prepare to compete with students from the local TAFE, City Rail workers, the local police force and half the Wests Tigers footy team for that last jar of chilli sauce to go with your chips.

Still, it is hardly the fault of the staff that they are popular, and at least there are always a tonne of people working as quickly as possible to take orders and prepare the food.  Eating in is comfortable but crowded, as the sheer amount of people in the shop can make your meal fairly claustrophobic.  Nonetheless, I challenge anyone to complain as they experience their own personal culinary poultry-gasm; especially when you realise how reasonable the prices and the servings are.  If they delivered, I would already need a forklift to get gigantically bloated body out of the house.

Forget the rest; Petersham Charcoal Chicken is the best.

I rate Petersham Charcoal Chicken 10/10

  

Little Italy

Unit 3, 92 – 94 Railway Crescent, Jannali

Good Italian food is fairly easy to find in Sydney; stand in the middle of your local restaurant strip, close your eyes and spin around for a while.  Seriously, try it.  Ok, odds are that by the time you stopped spinning and opened your eyes, you were looking at a decent Italian restaurant.  I’m not trying to take away from the obvious difficulties of being a professional chef, I’m just saying that most Italian food is obviously pretty tough to stuff up.

I guess that’s why decent Italian restaurants are easy to find, but great ones are just the opposite.  Unfortunately, Little Italy is no exception to this rule.  Regardless, the food is above average, and both the pricing and portions are just about right.  However, in what seems to become my major bone to pick with places, the service is simply terrible, ranging from polite indifference to just plain rude.  When combined with overcrowding and acoustics that amplify the chatter until it feels like you’re riding a peak hour train and have to scream to be heard by the people sitting opposite you; well, suffice to say that the dining experience leaves something to be desired.

Another case of good food and value for money not quite making up for the other drawbacks that can spoil a night out.

I rate Little Italy 6.5/10

  

-Tim Sweeney





Five Games I Loathe That You Love

27 02 2008

Welcome back to the second part of my little love/hate-fest.  I assume that I already managed to tread on a few toes in the first part of my article, even though most of the games weren’t so much universally hated as universally ignored by everybody.  In fact, looking back, the first article was positively tame.

Not so this one; I may not like a whole bunch of things that you hate, but I sure as hell hate a lot of the games you like.  In fact I’m not sure if I can even fit this into five games, but let’s give it a go.  In the interest of not antagonising everyone, I’ll try to give reasons for why I dislike these games, rather than simply stating their level of suckitude.  Now without further ado, the list:

•1.      World of Warcraft

Let’s get this one out of the way straight off; I cannot stand World of Warcraft.

For the two people that didn’t close this page in disgust, let me tell you why.  I have never been a big fan of the Warcraft universe; mainly due to the fact that it’s just the Warhammer universe, but with smart Orcs.  Despite all this, the combination of a huge MMORPG with a not-as-generic-as-some fantasy world had a lot of potential.

So with this in mind I stopped playing City of Villains (the best MMORPG I’ve played, with EVE Online a strong second) and eagerly picked up a copy of WoW…and just as eagerly uninstalled it soon after.  What everyone praises as fun and user friendly struck me as nothing more than an overly simplified version of every other MMORPG out there combined with the mindless level grinding and loot-whoring of Diablo.  Oh and don’t listen to people talking about it having stylised graphics; it’s just ugly.

The game doesn’t suck, but it’s no more deserving of its huge status than any other MMORPG, and less than some.

Why I loathe it: Been there, played that; derivative world; glorified Ebay simulator with it’s “kill; loot; kill; loot; sell old loot; kill; etc” gameplay. 

Why you love it: It’s made by Blizzard, for whom the gaming public and media have a massive crush; it doesn’t do anything new, but what it does do it does well; addiction to getting the latest, greatest equipment and mounts.

•2.      Grand Theft Auto: San Andreas

Goodbye to my remaining two readers.  I just want to get one thing straight; I’m not trying to court controversy here. I just legitimately dislike San Andreas.

I’m not a GTA hater either; I loved the old top down games, and GTA III and Vice City were both terrific (especially Vice City).  San Andreas, however, just tries to do too much in one go, and in doing so manages to dilute the experience to the point that almost every single task feels generic and boring.

When combined with the fact that the shooting and fighting kept the series’ typical clunky controls, the “gangsta from the hood” setting didn’t have a lot of the charm of the previous games, and all the pointless mini-games just being aggravating; well, lets just say that it didn’t take long for SA to outlive it’s welcome.

Why I loathe it: Stupid storyline; a deluge of content diluting the whole experience; ridiculously difficult in parts due more to poor controls and mission layout than actual difficulty level; couldn’t decide whether it was being a serious action game, or a humorous parody.

Why you love it: Large, expansive world; lots of new content; bmx riding down a mountain; fun in parts; Hot Coffee…you know who you are.

•3.      Every Final Fantasy after VII

The Final Fantasy games are classics of the Japanese Role Playing Games genre, and rightfully so; they are at the very top in terms of quality.  It’s just a shame that JRPGs are, on the whole, monotonous, random battle filled tripe with gameplay systems designed to be as obtuse and frustrating as possible, but disguised as “deep” and “strategic.”

Despite all this, the old SNES FF games were pretty great, (cheesy Star Wars reference names aside).  And Final Fantasy VII had a plot, characterisation, and a relative lack of mincing nancy-boys masquerading as heroes, which made up for the fact that playing it felt like battling in Pokemon Yellow, but not as fun. 

Every game in the series from this point on has just gotten progressively more irritating, until the delicate balance of horrible JRPG-ness versus semi-decent plot and character development was completely undone by a cut-off vest wearing pansy and his adventures into suppressed-homoerotic-feelings land.

Why I loathe it: The lamest D&D rip-off Western RPG plays better than any Final Fantasy; character development does not have to mean constant monologues, ridiculously over the top prose, and gradually stupider hair; Random battles are a plague on mankind.

Why you love it: They’re huge; they are so damn pretty it can make your eyes bleed; some of the characters are mildly awesome (Sephiroth); fighting system can be fairly deep once you get past the banality of it.

•4.      Quake III: Arena

The arrogance of id software never ceases to amaze me (although they were far worse when thrice-damned Romero worked there).  Quake III released into an era of FPS where the online revolution was well and truly in full swing.  The mod scene had led to some awesome creations and full-blown games (such as Team Fortress and Counter-Strike), and id had started it all by making the previous two games so user friendly to modders; they wanted to see the future of the single and multiplayer FPS made into reality by the gaming public.

So why then, in this giant mutual love-in where new game modes were being created all the time, did Q3:A release without any of the by-then basics of a first person shooter? For what amounted to an online-only game (unlike direct competitor Epic’s feature-rich Unreal Tournament, which even had an attempt at decent single player with smart bot AI), Quake III came with little more than a few maps and some deathmatch.

Critics and fans alike can say what they will about “ultra polished” gameplay; I say it’s a one-trick pony whose only saving grace was a loyal Quake community.  If Q3:A hadn’t had such a strong modding presence from the get go, it would have just been an amusing diversion before going back to playing something else.

Why I loathe it: So simplified it quickly became boring; a commercial product shouldn’t sell based solely on its freeware mods; took some of the spotlight off UT, a far superior game and franchise.

Why you love it: Quick and deadly; Rocket Arena is great for a laugh; rewards skill more than some other FPS games.

•5.      Total Annihilation

If this game hadn’t been one of the first semi-3d RTS games, would it have been as popular?  I ask this mainly because I’ve never been able to find another remotely redeeming feature about Total Annihilation.

I mean, sure, it has a billion units.  Unfortunately, those billion units are almost identical to each other with only minor cosmetic differences; but it won’t matter anyway since they just form an amorphous blob on your screen as you wait for them to die so you can churn out slightly more powerful versions of said blob.

Apparently there is a great depth of strategy to the game, with epic wars waiting to be fought online that can go for hours; in my experience playing online, all I saw was players making a horde of units and sending them in a flood at their enemy’s own flood of units, and so on.

At least Age of Empires or Dark Reign had some real strategic potential in them; this was just a simple case of quantity over quality, which was damn shame an a terrible waste of potential.

Why I loathe it: Quite possibly the most generic setting ever devised for a game, with generic robots using generic weapons generically killing other generic robots on generic battlefields generically; resource collection was so incredibly fiddly and time consuming that micromanagement distracted massively from the actual fighting.

Why you love it: Huge in scale and pretty to look at, especially at the time of its release; highly modifiable, and with plenty of bonus units available to download; did the land/sea/air thing when most games only dabbled.

Dishonourable Mentions:

  • Counter-Strike 1.6 – Was great 5 years ago; get over it already
  • TimeShift – I actually only know one person who loves this, but that’s one too many.
  • Diablo – My World of Warcraft write-up probably explains what I dislike about the Diablo franchise.
  • Resident Evil – Looks good, pretty cool setting, shame about the gameplay.
  • Tomb Raider – The original game was a terrible mess, and it only went downhill from there. Fairly sad when the highlight of your gaming franchise is the fact that Angelina Jolie played your star character in a shonky movie.

Part of me is glad right now that not many people are commenting on my site yet; probably means that I’ll avoid too many hateful comments about some of the stuff I said above (especially about World of Warcraft, those people are rabid I tells ya!).

Still, I encourage anyone to give me their opinion on this and its sister piece; did you love it or did you loathe it?  Regardless, I’ll keep typing away, looking for more articles to write and more ways to alienate my potential viewership.

-Tim Sweeney

(By the way, I would hope that people would realise that I was purposely being a bit of a bastard in how I talked about all of these games; fact is I’ve owned them all and played them to one degree or another, otherwise I couldn’t have written this piece.  Let’s just say I reached down somewhere dark and slightly scary in my journalistic heart-of-hearts to say all the nasty stuff that I think when I’m really pissed off, but otherwise wouldn’t have put down into words.

In actual fact I’ve had some fun with all of the games I’ve mentioned here; well except for Total Annihilation, I really do hate it with the passion of a thousand Dark Reign fans.)





Two part gaming feature

26 02 2008

This Anonymous feature is turning out to be a right old toughy; who would have thought that there would be so much conflicting information on a group that isn’t actually a group…

 …Ok anyone with half a brain should probably have known that, which is why I’ve ruled myself out.

 So while I continue to slave away at that bastard of an article, I’ve instead decided to post up a feature that I’ve been meaning to write for years now.

 The first part of it, Five Games I Love That You Loathe, is up in the games section now.  I like to think that it will get people to have a rethink on some old games, or even revisit a classic that never met with any commercial success.

 The second part of the Feature, Five Games I Loathe That You Love, should be up late tonight or early tomorrow depending on how my time management goes, and whether I can constrain myself to just five hated games.

There will also be a brand spanking new review of Call of Duty 4 on 360, and an old review on Gears of War I did as a part of my course.

 Plus some album reviews are in the works AND I have a second, all new part to my restaurant reviews on the way.

 Exciting times in the Lair.

 -Tim Sweeney





Five Games I Love That You Loathe – Feature

26 02 2008

I’ve noticed over the years that I have a certain taste in games that may not be representative of the gaming media or community as a whole.  Sure, I like a lot of the same things you do; Half-Life 2 was great, I was a CS player forever, and I enjoy a bash at Guitar Hero as much as the next wannabe rock star.So why are there so many games I find to be great that everyone else raises their nose at?  Let’s have a look at my top five games that I love and which you loathe (or at least have been completely indifferent to; that didn’t make for as catchy a title) and figure out just what went wrong.

•1.      Command and Conquer: Tiberian Sun

Now here’s one that initially met with pretty good reviews and commercial success.  Yet over the years, everyone you talk to about the game seems to wish they’d never played it at all.  These days everyone decries the so-called ugly voxel-based graphics and unbalanced teams; my reply is that every game was ugly back in those days, and at least this tried to do a bunch of new things in RTS that the various C&C clones on the market hadn’t even thought about. 

Also, tunneling flame tanks are the greatest unit in a strategy game ever (yes, even more so than the Shredders from Dark Reign).

Why I love it: Interesting expansion on the awesome original; even cheesier FMV; did more than just rehash the original C&C.

Why you loathe it: Ugly poo-brown voxels; even cheesier FMV; did more than just rehash the original C&C, which apparently was a BAD THING.

•2.      Anachronox

Another game that met with good reviews; however the gaming public greeted this with a colossal “Anachra-who?” and refused to buy it.  Yes that’s right, the gaming public refused to buy a well-made, original and interesting game!

It’s a shame too, because what you would have found is an RPG with interesting game mechanics (borrowing heavily from Japanese RPGS, but I don’t hold that against it), great characterisation, a brilliant story, and an insane sense of humour.  

Why I love it: Funny, funny game; used JRPG mechanics in a way that was actually fun; terrific storyline; made by Ion Storm (who brought us Deus Ex, the best game ever).

Why you loathe it: It wasn’t Quake or a Warcraft game; It wasn’t advertised very well, and received little in the way of shelf space; made by Ion Storm (who brought us Daikatana, may John Romero burn in hell for it).

•3.      Battlefield: Vietnam

The red-headed step-child of the Battlefield family, Vietnam is a game that just never really took off with a lot of gamers.  Now in this case I can understand it; it player almost exactly like BF1942, just with the added bonus of glitchy graphics and unbalanced player classes.

However a few quick patches later, and BFV became a game that carved out a decent little niche, and was set in a war and time period that most games (at least at that stage) hadn’t touched.  It may be the weakest game in the series, but I think the scorn it received was due to being too similar to its predecessor, rather than being a poor game.

Why I love it: Vietnam; helis and jets were easier to fly; 1960s music; the mods.

Why you loathe it: Buggy as hell on release; too similar to 1942; felt a bit rushed, and doesn’t really fit in with the BF family.

•4.      X-Wing: Alliance

Another game which met with decent reviews and a good reception by the community; and yet the one thing that was said over and over again was “not as good as X-Wing VS Tie Fighter.”

I’m going to go to rhetorical land for a second here.  If the game has pretty much the same gameplay as XvT, but with the added bonus of better graphics, sound, more ships, a more robust multiplayer, and an actual singleplayer storyline campaign…how can it possibly be inferior?  This was, and to my mind still is, the single best space combat sim out there.  Hell, with the graphics mods out there it still looks half decent too.

Why I love it: Best Star Wars space combat game ever; singleplayer involved more than just skirmish mode; easily modable; robust multiplayer.

Why you loathe it: The story wasn’t great, and strayed pretty far from the canon; some problems with multiplayer stability; was better than XvT, which is apparently slightly worse than punching babies.

•5.      Daikatan…just kidding, Dark Reign 2

Never have I seen a gaming community turn on a game as vehemently as this one.  Despite receiving overwhelmingly positive critical reviews, Dark Reign 2 was universally crapped on by both the hardcore DR fans and the gaming community as a whole.  What’s funny is that the negative reaction was due to more to the fact that Auran weren’t making the prequel (yes 2 was a prequel to 1), and it introduced those dastardly 3D graphics.

Despite a good campaign, fun multiplayer, great graphics for the time, and an aggressive advertising campaign, this game was ignored to the point that community members began funding multiplayer servers for the original game just so they wouldn’t have to play it.  The original Dark Reign community still thrives; Dark Reign 2 is just a sad memory.

Why I love it: Expanded the DR universe; looked good and ran well; fun multi.

Why you loathe it: Made by a different studio; dared to mess with the Dark Reign Universe; 3D was sent by the devil to enslave the universe.

So how do you like my list?  If this one is controversial at all, wait until you see my follow up article: Five games I loathe that you love.  I might have to expand the list; I hate a lot of games.

-Tim Sweeney





TAFE 2008 Diary Cover – Graphic

24 02 2008

Not really a piece of journalism exactly, but rather a project I had to design for my graphics class.  Pretty proud of this to be honest; the theme for the TAFE 2008 Diary covers was to be that of vivid colour, which I think this does nicely.  Just a shame that I forgot to enter into the competition; my teacher thought I had a shot, and the one that was actually chosen was butt fugly.

A simple bit of photochopping, but full marks have to count for something hey?

-Tim Sweeney

diary-cover-online.jpg





Worthy – A short story set within the Warhammer 40,000 Science Fiction Universe

24 02 2008

(Space Marines, Warhammer 40,000 and a whole bunch of other things appearing in this story are the property of Games Workshop. This story was written for a 40k website, the Bolter and Chainsword

UPDATE: This story was recently chosen to be published in the Bolter and Chainsword Librarium, and as such I’ve gone through it and made some changes to bring it up to scratch.)

Worthy

By Tim Sweeney

     

The shrouded figure walked slowly through the flickering shadows of the under-hive streets. He was huge; as large a man as had ever been seen by the derelicts peering through shattered windows, or around the corners of crumbling habs.

He moved with his head down, face hidden within the all-encompassing folds of his plain grey robes. There was no way that he could have seen the dozen shadowy figures stalking him silently overhead. It didn’t matter.

He could smell them.

Brachuss had sensed the young men falling in around him some time ago; he had smelt the sickly-sweet sweat and the cloying musk of obscura smoke that clung to their unwashed bodies. He had heard the slight noise of their breathing and he had tasted their exhilaration, as well as their fear.

He knew that a particularly dark, abandoned manufactorum was but a few hundred metres up the road. He tensed imperceptibly as he prepared for the gangers to finally work up the courage to make their move.

Brachuss knew the impoverished gang members had probably mistaken him for an up-hive guard or gladiator; a vat-grown slab of muscle, richly decorated by his even richer masters. They probably thought he was slumming in the underhive for amusement; perhaps he had had too much to drink and was looking for trouble; maybe he sought to impress a particular lady friend with his sheer courage.

The poor fools could not have been more wrong.

As he crossed the road towards the abandoned factory, he sensed one of the men snicker at their unbelievable luck; the mark was walking right into a dank, decrepit, and completely soundproof abandoned building! The soft click of weapon safeties being flicked off followed Brachuss as he strode into the pitch-dark entrance way.

The first shots rang out with alarming celerity; clearly murdering their victim and robbing his corpse was more important to the impoverished, desperate gangers than bravado or empty threats.

Brachuss moved out from behind the old cogitator he had taken cover behind, fully thirty metres further along the manufactorum floor than it should have been possible for him to reach; they had only lost sight of him for the split second it had taken him to walk through the complex doorway.

As the gang members swung their rifles around to aim at this surprisingly fast target, Brachuss shrugged out of his robes and sprang straight upwards, latching onto the catwalk opposite the gangers and pulling himself to a standing position in one swift movement.

Brachuss heard the gunfire wane as the gangers felt the first inklings of true fear; he could smell it on them, a thick miasma as they realised their intended victim was not what he seemed.

He stood there, an errant beam of pure white light shining upon him through a fissure in one of the structure walls. His seven-and-a-half feet tall, perfectly muscled form was clothed only in a brief loincloth and bandoleer, but the stark white light seemed to encase him in the armour of an angel of death.

The enemy stood stunned for only a moment; they recovered their wits quickly, and autoguns that had fallen slack in their owners’ hands rose to target the terrifyingly majestic form standing before them.

They were fast, but not as fast as he was; they were good fighters, cunning and forged in the heat of vicious street warfare, but they were not as good as he was. They were only human.

He was more.

As the first shots began to ricochet off the walls around him, Brother-Sergeant Elkin Tileath Brachuss of the Adeptus Astartes Lords of Twilight chapter raised his bolt pistol and carefully squeezed off two perfectly aimed shots. Small explosions briefly lit the interior of the manufactorum, the bolt rounds serving both to kill his targets instantly and to reveal further enemies cowering in the dark.

As his first two victims were still in the process of detonating, Brachuss somersaulted off the catwalk. He landed amongst two more gangers that had dropped to the floor to seek cover; both were died with shocked expressions on their faces. He sensed a fifth juve attempting to sneak up behind him; a backhand throw pinned this would-be attacker to the wall, a combat knife through his chest.

The Emperor had protected the marine, but he knew that the Emperor’s providence could only extend so far. With a few parting shots fired at the gangers still sheltering on the catwalks above, Brachuss fled into what looked like an old office. Once inside, he took little time to survey his surroundings; instead he leapt through the window and ran silently up the stairs that standard Imperial manufactorum design said would be in the next room. It took the Marine little time to work through the innards of the manufactorum, and soon he had doubled back on the remainder of the gang.

The gangers were still sheltering between old machinery on the first story catwalks. One figure, an obvious leader both by his bearing and the finery of his apparel, was exhorting his comrades to hunt down ‘the gladiator’. He told them that there would be more creds to go around now that there were fewer members of the band. It appeared that the efforts of the gang leader were finally having an effect; his men (some were little more than boys) were preparing to move out.

Brachuss smiled. He rolled off the platform he had been crouched upon, landing silently on his bare feet in the midst of the juves. The gang boss sensed the presence behind him and spun, his laspistol rising to aim at this new target; Brachuss’ fist exited the back of his skull before he could fire his first shot.

Before any of the stunned gang members could begin to react, Brachuss dropped into a crouch and clenched his jaw, spitting highly corrosive acid into the face of the nearest ganger. Reacting with preternatural speed, he spun on the spot, firing a bolt round into the chest of a startled-looking juve. He was darting around an old storage unit, scanning for the next enemy, before the agonised gurgling of the victim of his acidic spit had finally ceased.

In the entire combat so far, Brachuss had flawlessly killed seven enemies, possibly an eighth if his knife throw had been fatal. His precocious attack had been perfectly in keeping with the tenets of the Lords of Twilight; hit hard, hit fast and execute all actions to perfection The Sergeant had lived up to his creed admirably, but his alacrity in getting amongst the foe had finally led to his first mistake.

The gang had shown themselves to be fairly skilled, making up for their lack of direct combat experience with the ruthlessness and cunning that life in the underhive often brings about. They had ambushed a target with close to military precision, and had adapted well when their target had begun systematically taking them apart. Yet with this monster close in amongst them, killing them seemingly at will, all discipline within their ranks broke down.

Four gangers remained in the fight; four young men with the focus of their anger appearing from behind cover straight into their midst. Four gang members stared at their enemy from four different directions, and as one they let rip with their rifles, spraying the area on full auto.

Brachuss realised his mistake even as the first round took him between the shoulder blades. He dove headlong into a roll and managed to avoid sustaining further hits, but even as he raised his pistol to kill the impertinent fool that had shot him, he saw the ganger become the victim of the vicious crossfire his terrified friends had begun.

He was angry now. Up to this point it had been a test; a game to challenge the marine and any of the young men that were worthy. But he had failed the test; he had not been perfect. The dogs had struck him, and now it was time to strike back.

With a roar like an avalanche, Brachuss broke from cover and charged the nearest ganger. He barely registered two more shots hitting him; one taking him in the thigh, the other the left shoulder. He clubbed the juve to the ground brutally, the butt of his pistol caving in his skull. Knowing what was to come, Brachuss lifted the broken body in his hand. Feeling the impacts of the solid slug ammunition hitting his makeshift shield, Brachuss stood in the open and coldly executed the final two gangers before tossing the brutalised corpse to the ground.

He stood still and focused for a moment, mentally castigating himself for the loss of discipline, the loss of perfection that had come about due to his hubris. He had decided to enjoy himself and he had paid the price for his arrogance. It was a mistake that he had made in the past; one that all the marines of his chapter had made in the past. He knew he would make it again. It was the curse of the Lords of Twilight; the pursuit of perfection always just out of reach. Although the physical wounds barely fazed the marine, they were a suitable reminder of the sins of pride.

These dark thoughts were interrupted by a scuffling sound from the floor of the manufactorum. Peering over the edge of the catwalk, Brachuss was surprised to find that one of his victims was still alive.

Dropping to the floor, Brachuss quietly approached the juve. He was still pinned to the wall, the combat knife thrown so viciously that the crossbar had become wedged in the ganger’s ribs. It must have been tremendously painful, but the ganger made not a sound; he simply attempted to pull the blade free with his one working arm, fingers scrabbling uselessly at the hilt.

He showed no sign of fear at Brachuss approach, instead going so far as to spit at the marine. The Marine noted the blood in the young man’s sputum; the knife had obviously ruptured a lung, and it appeared unlikely that he would live a great deal longer without medicae attention. Brachuss stood gravely in front of his victim, and his sheer size seemed to diminish the juve’s defiant posture somewhat.

“What is your name?”

It was the time that Brachuss had spoken since the fight had begun, and it seemed unnatural to hear such a well-modulated, cultured voice coming from such a being, especially containing as it did a modicum of respect.

The juve tried to spit at him again, but did not seem to have the strength, instead mumbling “What are you?”

“I am of the Astartes young warrior, and I believe I asked you a question,”

The juve blanched, his face white with fear; even with everything he had seen this monster do, he could not believe that this was a Space Marine!

When no answer was forthcoming, Brachuss decided this encounter had gone on long enough. He stepped forward to break the young warrior’s neck, believing the fate to be more honourable than slowly drowning in his own blood. The juve had other ideas however, and as Brachuss stepped forward the ganger ripped the knife from his own chest and leapt at the startled marine. He was not so startled however, as to miss catching the young man’s arm and casually stop it from reaching his flesh.

“My name is Novak, you son of a twist, and I’m the man who killed you!”

Brachuss’ laughter stole some of the wounded young warrior’s thunder. “Well Novak,” he began, “I admire your single-mindedness, if nothing else. Perhaps this little encounter has not been in vain after all.” With that, Brother-Sergeant Brachuss ripped the knife from the juve’s hands and proceeded with incapacitating him.

After carefully landing enough blows to render the young warrior compliant without killing him, Brachuss removed the vox from his bandoleer and signalled Inquisitor Bautista for the pickup. Brachuss and his fellow Lords of Twilight had come here at the Inquisitor’s request due to the ancient debt, but perhaps this Emperor-forsaken journey to Reach’s World would have an upside after all.

“This is Brachuss. I have one that may be worthy, but he is in need of emergency medicae attention. The Emperor Protects,”

“Acknowledged, Brother-Sergeant. Stiletto inbound. The Emperor Protects,”





Quick Update

24 02 2008

My story on Anonymous is being pushed back for a couple of days due to a lack of time for proper research.

 All is not lost however, as I have put up some restaurant reviews (which have appeared previously on iPGN) and a guide to being an online gaming admin (something I’ve been meaning to write a feature on for a long time).

The restaurant reviews are in the General section, the admin feature is under Games.

More content as I get it done.

-Tim Sweeney