The second instalment; prepare for some odd ones!
•11. Quake (PC) – Uncle Trent Gave Me An Eargasm
Everybody knows what Quake is, and knows that id Software revolutionised the multiplayer fps, the mod community, custom content, and a bunch of other things. As much as I disliked Quake 2 and 3 (especially Quake 3), I do recognise the importance of the big daddy of them all.
Which is why it might be a bit peculiar for me to single out the Quake soundtrack as one of the best gaming moments of all time; that is, the decision is strange until you actually hear it. Composed by Trent Reznor (of Nine Inch Nails fame), the Quake score stands up today as probably the most atmospheric and complimentary soundtrack to a game ever, and one that won’t feel out of place on your playlist.
•12. Knights of the Old Republic (X-Box) – I’m Darth Who Now?
I pride myself on being one of those people that always sees the plot twist coming; yes, I’m the annoying git at the cinema that says “Of course he’s the father/It was always obvious that they were the one’s that brainwashed him/The drug addicted Romanian prostitutes were always going to have sideways blinking eyes” and all those other comments that spoil the movie for his loved ones and the general movie going public.
The same goes for games; now that I’m old and bitter I always see the twist coming. So how in the hell did I not know I was Darth Revan? It was all going swimmingly; Darth Malak was the evil one, I became a Jedi under the tutelage of some Masters and prepared to embark on a quest to stop him; Revan was just a footnote; the character that got knocked off by his apprentice because the apprentice was more of a bad arse.
And then after numerous hints that were blatantly obvious in retrospect (as all good hints are), the mask comes off and there you are in all your glory; the baddest Dark Jedi this side of Vader. To say it was mind-blowing is an understatement; suddenly you weren’t just some random Jedi PC, but a character with a past and established motives and goals that you could choose to reshape at will. Heady stuff indeed.
•13. Sonic the Hedgehog 2 (Sega Megadrive) – I’m Super, Thanks for Asking
The old Sonic games are still fun to play to this day, with decent graphics and animation, good level design and a terrific sense of speed unrivalled by any games of the day. This sense of speed has been the defining feature of Sonic for such a long time that many people have forgotten some of the other cool things that the games brought to the table.
One of the best features was introduced in Sonic 2, and came about after successfully completing all the bonus stages. In the first game you were rewarded with a better ending for completing the game with the six Chaos Emeralds you could collect; in the sequel you could get all seven, and the results were surprising.
With all seven Emeralds and 50 rings the player could double-tap the jump button resulting in the transformation to Super Sonic. Besides being the yellower, spikier version of regular Sonic, the Super version was also so fast he floated off the ground, and invincible to boot. This was a whole new dynamic on the power-up/reward systems present in most platformers; finally there was more reason to be thorough in collecting the bonus items in a game beyond a congratulatory message after the credits. The subsequent games in the series expanded upon the various Super states, with the introductions of different Super and Hyper forms and powers, but the first time was still the best.
•14. Gears of War (360) – Real Men Hide Repeatedly
I was very tempted to name the dialogue from Gears of War for this; I know that may be surprising for a shooter, but damn it if the interactions between Fenix, Santiago, Cole Train, and (especially) Baird aren’t some of the funniest to be heard in a game.
Nonetheless, the most revolutionary feature to appear in Gears, and the one that really defined the gameplay was the one-button cover system. Even on the easiest difficulty it is impossible to play Gears of War in a run-and-gun way; you just get slaughtered. Instead careful use of cover is paramount, and thankfully this new system worked a treat. Tapping the A button allowed you to hide behind pretty much anything. Once in cover you could blind fire, aim, or hold the analogue stick and press A to do a bunch of context sensitive commando rolls and roadie runs.
This left us with a deep but simple to use system that revolutionised the genre, and still hasn’t been topped (although every 3rd person game released these days tries). Popping into cover, blind firing to keep your enemies heads down, and then charging in with chainsaw revving is an image that will stick with me for a long time, and not just because of the excessive gore.
•15. Jumping Flash! (PSX) – It’s Robbit Hunting Season
Now here’s a game I expect almost no one reading this will have played; I only ever played the demo myself, and never saw a full copy for sale in the wonderful world of Aus. So how does a game which I barely got to play make it onto a list of defining gaming moments?
Because Jumping Flash! on the Playstation was one of the very first 3D platformers, beating out Mario 64 by a significant period of time; even more amazing, it was played entirely in the first person. Yes, a First Person 3D Platformer which not only didn’t suck, but actually earned universal acclaim from gaming critics.
The only problem was that it came out at a time where the platform genre was in a massive state of transition, and somehow Jumping Flash! and its sequels fell through the cracks outside of Japan; a true shame. Apparently the game has seen a re-release on the PSP and the Playstation 3 online store; I’d still heartily recommend it, if for no other reason than to see a little slice of gaming history.
•16. Mass Effect (360) – It’s Wheely Good (Oh ho ho ho ho)
I’ll be committing ritual suicide over that tagline, don’t worry. Still, as anyone who has read my (or anyone else’s for that matter) review of Mass Effect will realise; it introduced a new way of having conversations in RPGS.
Rather than choosing from static dialogue responses which will then be repeated verbatim by the player character (assuming that the player character even speaks, a rarity in many RPGS); Mass Effect instead offers a radial menu (or Conversation Wheel) of basic emotional responses. As the conversation progresses you can choose the type of response you feel the character should make; he does the rest.
This leads to some immensely satisfying (and sometimes surprising) cinematic cutscenes. Choosing the hostile response while someone is lying to you may lead to your character cutting them off mid-sentence and pulling a gun for added emphasis; little touches like this add to the sense of immersion and flow immensely, and it’s hard going back to another RPG like Neverwinter Nights 2 or Oblivion once you’ve experienced this robust little system.
•17. Grand Theft Auto 3 (PS2) – Wide, Wide World of Crime
I’m not a massive fan of the GTA games, especially San Andreas. One thing I can acknowledge about them however, is the incredible sense of freedom brought about by being in gaming’s first true living, breathing, wide open modern world.
The storyline was stupid, the fighting mechanics were broken, and the difficulty was punishing, but all of this didn’t matter in the slightest when you stole a sports car from some poor shmuck and just went for a cruise. Inevitably this cruise would soon lead to a bunch of squished civilians, and suddenly the cops were chasing you and the whole experience just clicked.
The same occurred when you just hooned around looking for jumps, or punching on with gang members for no reason, or whatever the case may be; these little incidental things peripheral to the main game are the main strength of the GTA franchise, and what made this game in particular pretty enjoyable. It’s a crying shame that San Andreas took the fun things established in GTA 3 and Vice City and turned them into work; hopefully the new one won’t be more of the same.
•18. The Elder Scrolls IV: Oblivion (360) – Picard Fathers Boromir; Best. Family. Ever!
Another game with enough refinements and the occasional bit of revolutionary design, Oblivion is still known primarily for its eye-blisteringly good graphics. The huge game world, large amount of quests, first person swordplay, magic system and unique levelling system all made Oblivion an instant classic, but sweet Gorkamorka the graphics!
Nowhere is this more obvious than when you first escape from the secret catacombs under the Imperial Prison. After a life or death struggle with evil cultists, and receiving a most important quest with the dying words of Professor X…I mean the Emperor (voiced, in case you haven’t worked it out yet, by Patrick Stewart), you escape the dungeons and step out onto the shores of a river. The water sparkles under the sunlight, as shining white ruins shimmer on the opposite shore and dewy grass glistens underfoot. After the dank, claustrophobic dungeon the effect is especially startling, and I have to admit I just stood there and stared for a few minutes before snapping back and fighting some giant crabs.
This scene may be the most poignant, but everything in the game is equally as pretty; your whole experience will be filled with beautiful, panoramic views of cities, mountains and lakes, and it is definitely worth taking a moment every now and then to just sit still and enjoy the visual feast.
•19. Micro Machines 2: Turbo Tournament (SNES) – 3 Quick Laps Around the Sandpit
I’m listing the sequel for this article since to me it was the definitive Micro Machines game to me, with better graphics, more vehicles (including choppers and hovercraft), and the levels actually look like what they’re supposed to be.
The multiplayer component of Turbo Tournament is still as addictive ever. Revolving around simple top-down races along miniature courses set in fun places like sandpits, tool benches, garden beds, etc, the gameplay is fast, furious, and involves a great deal of bouncing off pieces of fruit, nails, and opposing cars.
Standing out even from the really cool basic multiplayer is the elimination-mode style of races, in which the aim is to get so far ahead of the opponent(s) that they are off screen; this swings the little blue and red race bar your way, and when they do it to you the reverse is true; this leads to some truly epic tug-of-war style races which can last for ages, and get so intense that every corner and obstacle is of paramount importance. Multiplayer racing in Micro Machines 2 is still hard to beat, and it’s still nice to play an arcade racer that doesn’t use weapons to cheapen the experience.
•20. Tetris (Gameboy) – The Most Playable Game Ever?
I’ve listed the original grey brick Gameboy version of Tetris here, since it’s the one I owned, but the game has appeared on every gaming system ever devised, including mobile phones, calculators and the occasional wrist watch
Tetris is such a simple game in theory; rotate blocks, fit them into holes and make lines to get points. It’s so incredibly basic that it is sublime, and has kept gamers of all walks of life enthralled for decades. There is one particular aspect of this fiendishly simple game design that stands out above all others, and that is the ever elusive Tetris itself.
It is quite simple to just keep racking up single lines in Tetris and slowly acquire a score and advance through the levels; it’s also incredibly dull. The challenge, and the thrill, comes from aiming to get multiple lines at once, building your score up rapidly. The 4-line Tetris is the toughest of all to get, requiring the careful fitting of multiple blocks before putting on the finishing touches with the rarest of all; the straight block.
You will take risks pursuing the Tetris, praying that the right blocks will come along in the right order, resigning yourself to losing the first lines in the hope of having the big payout. Suddenly the screen is full of half-completed lines and you’ve lost at Level 9. It doesn’t matter though; you’ll be playing again anyway.
Thus ends part the second of the Top 30 Gaming Moments. The final part should be up presently
- Tim Sweeney
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